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     The Elder Scrolls III
           MORROWIND: 
     Westly Presents Kheran
  Tribunal and Bloodmoon Required
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changing the Face/Race of an Existing Character
5. Credits & Usage

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    INSTALLING THE PLUGIN

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Manual Installation:

This mod is packaged/archived with 7zip.  Should one desire to use
this mod, an archive programme such as 7zip, Winrar, Winace, or 
Zip Genious should be used to extract/open the information/files herein.
(Although, if you are reading this, then you already know how to do 
extract from archived files, so good for you :) ).

Once extracted/opened, just drag and drop these onto the Morrowind
folder in your C:\Program Files\Bethesda Softworks\Data Files directory and 
they will go where they are meant to go (except the readme and Extras
Folder). All the files are placed inside folders as marked (become familiar
with manual installations, your game will thank you for it). You will then 
be prompted to overwrite.  Click yes/ok and the files should now be
properly installed.

Files included in the Data Files folder of this mod:

Icons Folder
Meshes Folder
Textures Folder
XTRA Folder
Westly_Presents_Kheran.esp
Westly_Presents_Kheran_X.esp
Westly_Presents_Kheran README (which you are reading
 right now ;) )

The XTRA Folder: 
Inside the XTRA folder there are three subfolders containing the mesh
files for Underwear and Nude options (the mod installs the Nude meshes
as the default, but are included in the extras folder as back up; just
in case) and the Alternate Aqua Skins folder (for those that like their
aquatic/marine races green and scaly).  

NOTE: Nude is the default option on the basic install, so follow the 
steps below to install the Underwear meshes, or to revert easily 
back to the Nude meshes

To install the Nude or Underwear meshes, simply open the appropriate
subfolder in the XTRA folder (Nude or Underwear) 'til you see the
"Meshes" folder (if the folder is named "_MER", then you have gone too far
;) ).  Now select the "Meshes" folder and press Ctrl+C to copy the file.
Then open your Morrowind directory to C:\Program Files\Bethesda Softworks\Data Files
(assuming that one uses the "C" drive for Morrowind. Now press Ctrl+V to paste
the previously copied "Meshes" folder into the Data Files folder (you will 
be prompted to overwrite, so click yes and the races will now use the body
style of your choice :D ).

To install the Alternate Aqua Skins simply open the appropriate
subfolder in the XTRA folder (Alternate Aqua Skins) 'til you see the
"Textures" folder (if you see the texture files themselves then you have gone too far
;) ).  Now select the "Textures" folder and press Ctrl+C to copy the file.
Then open your Morrowind directory to C:\Program Files\Bethesda Softworks\Data Files
(assuming that one uses the "C" drive for Morrowind. Now press Ctrl+V to paste
the previously copied "Textures" folder into the Data Files folder (you will 
be prompted to overwrite, so click yes and the races will now use the aqua/green body
skins :D ).

NOTE on the Westly_Presents_Kheran_X.esp:  This .esp is exactly the same 
as the one without the X in its title, save one key detail; this .esp
modifies the NPC "player" so that the Kheran make use of the side to side
swim of the Argonian (for a more "fishy" swimming animation as well as 
making use of the "mer" tail's swim swim animation).  Only use this .esp
if you are starting a new game and will not change races (else the animations
will be removed).  Do not use both .esp at the same time (choose the 
one that best suits your desire and play on).

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    PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box next to 
Westly_Presents_Kheran.esp to activate the mod :D.

This plugin adds:

A new BB aquatic/marine/amphibious race, the Kheran. Thanks to the 
excellent scripting by Fliggerty, the Kheran are able to take on 
two forms, one with legs on land, and another, upon entering water, 
a form with a mer-tail that gives bonuses to water breathing, swimming, 
endurance, and viewing more clearly underwater.

Silver-tongued and beautiful, the Kheran are an amphibious race who make
their homes in the deep waters of Tamriel.  Though seldom seen by the land
locked denizens of Tamriel, the Kheran are well know to those that brave the
wild oceans in favor of trade with the peoples of the deep.  Masters in the
arts of healing songs, as well as gifted enchanters, the Kheran are truly
a mystical race, able to change from one form to another to walk on rockiest
land or swim in the deepest sea.  

STR - 40
INT - 40
WIL - 35
AGI - 35
SPD - 40
END - 40
PER - 40
LUC - 40

Racial Bonuses:
Alteration	5
Restoration	10
Spear		5
Speechcraft	10
Enchant 	5
Light Armor 	5
Athletics	5

Racial Powers/Ablilites/Spells:

Siren's Song (POWER): Charm on target for 20sec, 30-50pts

Siren's Call (POWER): Command Humanoid for 60sec, 10pts
		      Drain Fatigue on Self 30sec, 5pts

Sea Kinship (ABILITY): Swift Swim 10pts
                       Waterbreathing
                       Night-Eye 5pts
(with the "mer" transformation, the Kheran player recieves
additional bonuses to the attributes in the Sea Kinship ability).

In addition to the race, there are several sets of light armour as well 
as spells for sale that will allow non-Kheran races to transform into 
a "Mer" mer when they choose.  There are 14 different tail styles 
from which to choose. To support the look of the tails, many of the light
armours are in the same style (for a balanced, complete look).  

Also, there is a collection of Kheran weaponry available (with 
parrying/off-hand versions of the one handed weapons [save for the mace]
available as well).  

Seek out Rion, a Kheran Emissary in the Foreign Quarter Plaza in Vivec
for more information and the location of seller of the weapons, armour, 
and Kheran Emissary Robe (so do not kill Rion for his).


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     Save Games

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This plugin will not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.


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      Changing the Face/Race of an Existing Character

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To change the face/race of your existing character without starting
a new game, open the console and type "enableracemenu". Choose your
new face and hair.Then, once you have changed your race, save your
game and exit.  Then restart/relaunch your game and resume from
that save.  
 
Changing your race will cause temporary problems that should resolve 
themselves when you reload. Always save your game first in case of 
unpredictable errors and save afterwards in a new file.

Pay close heed to these instructions if you are not starting a 
new game with the Kheran, else the scripts that activate the Kheran's
transformations will not work.

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      Issues/Bugs/Mild Irritances

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- the long hairs included for most races will clip with the body
during certain animations. Without skinning/physiquing/weight-painting
this is unaviodable, but worth the minor clip here and there for 
the character of your choice :D .

-The sold/spell tail transformation scripts are designed to check
for water level in a cell in order to activate the need to be in water.
However, if the cell contains no water whatsoever, then the tail spell 
can be cast at any moment, resulting in the tail being worn on land 
(so it appears as if the player is floating in the air with a fish 
tail attached).  The tail, when cast/worn in this situation will not 
unequip 'til one leaves the particular cell.  For RP purposes, I warn 
you not to cast the spell unless you are in a cell where it can be 
beneficial (else you will look silly walking around on the tip of your
tail ;) ).

-Beast/Bent legged races that have tails will retain their tails
when casting the mer tail spell (so they will have a fish tail 
in addition to the tail that they normally walk around with).  This 
can't be helped ATM, as there is not a TAIL slot for which the "mer" 
tail to tak up (as it is essentially a piece of armour itself).

-The armours are made for BB, as such, use specific slots and might 
not work with some stock armour or clothing parts.  Clothing, especially, 
will most likely clip through the armour, so be resolved, when wearing the 
included armour, to not wear shirts or pants.

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      Credits & Usage

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Transformation scripts and spell scripts by Fliggerty (without which 
the Kheran would not have their fluid and immersive nature)

Original face models by Rhedd, then altered by Robert, 
then altered further by Westly.

Vampire Head meshes by Robert, reanimated and vampified by Fenrya13

Hair meshes by Ren

Featured Hair meshes by IDKRR (with permission)

Better Body meshes by Psychodog Studios:
http://psychodogstudios.com/

Mer-tail mesh by Dale Stocker, modified/altered by Westly

Mace and Hammer Mesh by Iggy Iguana

Ceremonial Claymore and Dirk models by AnOldFriend/AOF

Weapon meshes based on Mantodeas fusion weapons with extreme
modifications by Westly

Rion's animations by RX31 based on motion capture files found at mocapdata.com

Textures, Fin Hair meshes, and Aesthetics by Westly



THANK YOU! Fliggerty, without his help, the Kheran would not 
have their transformation spells which make them so unique

THANK YOU! Princess Stomper for walking me through proper 
the greeting/dialogue needed for this mod!

THANK YOU! OldeCow69 for making the parts that I overlooked 
more apparent and clear!

Thank You! to Dave Humphrey for creating NifTexture
Thank you NifTools for NifSkope
Thank you to the community for the continuing support.
Thank you to AlienSlof for initally pointing me down the 
right paths when I first began making mods.

Permissions = none just yet, as this mod is subject to my changing it at a
 whim, with new content and world support in the possible future as well 
as their being part of the greater ELSWORLDS! mod (both soon and far to come) :D.

Questions? Comments?  

I hang around Planetelderscrolls and The Elder Scrolls Forums 
with my given id "Westly".  Seek me out at these forums. 
Please PM if you have any questions. 

